P2P is over. Fortunately the rest of Ulearn begins tomorrow. Here are some key things from the day. At the bottom I will include a more detailed breakdown of my learning from each course.
- Conflict is important to learning, particularly deep learning.
- It is easy to dismiss tools such as Minecraft as ‘playing’ and not ‘learning’. Did playing stop being learning once students leave kindergarten?
- Are the methods of learning you provide less complex than the learning students are doing independently?
- Let the students try to solve a problem that you do not know the answer to (and that isn’t a quick google search away to find the answer with ease).
- The online world is extremely social & requires a lot of interaction in multi-player games
- Online multiplayer gaming requires an understanding of social rules & regulations that are specific to that community, but can also help develop conflict resolution & negotiating skills applicable to physical world situations.
Symposium: Prof. Jane Gilbert, Tim Carr & Mark Osbourne
- The makerspace movement is great, but consider to what extent it is educative. Is it just another add on or is it meaningfully integrated?
- We need to build our intellectual capacity as well as capacity for true collaboration
- We are currently in our 3rd machine age. The key difference between this age and the previous digital age is the ability to share. It democratises education and production. Design prototype: build: share.
- Consider the wider purpose of education.
- Update the software or the hardware will fizzle out. Move on from the industrial age.
- Robotics develops problem solving.
- Give students a problem without a clear solution
- Humility as educators is key. We cannot wait for the system to change. The ability to change requires humility.
- We need to stop thinking that we are the ones that can fix this. Let the kids be whoever they want instead of trying to fix them.
Minecraft: Marianne Malmstrom
- Her excellent wiki: knowclue
- Digital citizenship isn’t something taught in isolation – it is learnt through practice. Minecraft is a great vehicle to do this through.
- Yes there is conflict in Minecraft, but this can be a good thing. How many lessons are learnt about navigating conflict & the social world in a community game of Minecraft?
- The Minecraft world is real to its players. Saying online learning is not real is like saying a conversation on a phone is not real.
- Take the time to learn the way your learners do & interact the way they do.
Robotics: Mindkits by Tim Carr
Here I got to work collaboratively to build a robot & learn to program it. What I learnt…
- It’s frustrating not being able to get the help you need at the immediate time you need it (no suprises there)
- A realisation of how dependent students are on me when they get stuck on tech because I am so quick to fix the issue for them (most of the time)
- Year 2 (6-7 year old students) can work with these
- These robots are great, but do require more literacy than things like http://code.org, which can be used with non readers (of literacy & numbers) as well. Code.org would provide an excellent foundation in coding for non-literate students, as well as those who are a bit more trepidatious.
- It is a great way to develop an understanding of how computers work and why they go wr0ng : if the robot doesn’t do what you want it is because you have not given it the correct instructions.